Organized Roleplaying Campaign rules (SAGE-ORC)Printable Version Version 1.8; Copyright 2009 Revenant Games.
v1.4 2008-11-11: Removed contradictory paragraph in Signature Characters about receiving XP based on current level. XP rewards and level are properly described in section 1.5.
v1.5 2009-09-29: Replaced Bronze with Copper Scenarios and added Prize Certificate Quality.
v1.6 2009-10-26: Updated Judges guide NPC information. Added more detail to play-test XP player rewards.
v1.7 2009-11-01: Clarified Signature vs Unlimited character wording.
v1.8 2010-01-30: Added 'No Sale' Cert tag.
v1.9 2010-03-28: Changed Table buiding rules for 1st level characters. The table max level cap always bottoms out at 2, not 1.
1.0 Players Guide
3.0 Judges Guide
4.0 Campaign Coordination
IntroductionThe SAGE ORC Rules are designed as general Organized Roleplaying Game Campaign Rules. The distinction of an Organized Roleplaying Game Campaign and other Organized Play games is the ongoing continuity of story and plot. ORC campaigns are multi-year RPG plots where the player's actions have a direct result on the outcome of the storyline, and are played on a global scale. These rules are largely game independent where possible. That is to say these rules are geared to be used with many RPG games with little to no alterations. In the interest of serving the community, the SAGE ORC Rules also fall under an OGL. There are a few primary Goals which are considered to be of importance throughout these rules:
Notes on specific Campaign ChangesIt is assumed that changes to these rules will be made for each specific campaign. These changes from this Core document should be included in the Campaign Declarations. These ORC rules originally were designed for Wyrmstone and Spymaster which use Fantasycraft and Spycraft. Because of this, they reference some Crafty Games' rules. Where possible this is being abstracted, and it is assumed that of these ORC rules will be updated to suit the specific campaign.
1.0 Players GuideYou have arrived at the gateway to limitless adventure! Organized Roleplaying Campaigns (ORC) are a true community creation, forged by the choices of thousands of players, coordinators and authors across the globe. They can be played both as a home game, or as part of the larger global campaign where players around the globe share experiences! If you are not familiar with ORC, they are simply methods that allow many different players to participate in a single campaign around the world. Players can play at home, at retail stores and at conventions. These campaigns are a great way to meet new people and play with old and new friends. ORC gameplay is also a great way for people who are finding their lives get busier and busier with each year to still be able to participate in their favorite gaming, as the schedule demands are adjustable, you can play when you have time. Each ORC campaign can use its own rules system, as described in the Campaign Declaration along with any exemptions and inclusions as appropriate. As a player and Author you are likely not allowed to use every published iteration of every rule that could be available to you. To keep things on an even playing field, the campaign staff selects from the available rules to create a balanced body of available rules.
1.1 Rule Number One: The Story is KingThe primary goal of any ORC session is to maintain game energy and make sure everyone has fun. The Story is more important than the Rules! One of the biggest ways any game can get derailed is when the players and game control get mired in wrestling with the rules. Rule One seeks to combat this in two ways: First, a reiteration of an old gaming saw: Sometimes you have to improvise. Judges in any game are allowed to pick and choose which rules are used during a given situation, and possibly even use variant or simpler rules to adjudicate a situation. This concept is not new to the world of RPGs, and the campaign reaffirms this ability for the Judge. In practice, this may mean that a Judge may fall back on the tried and true "gimme a roll" technique rather than snatching up the rulebook to ensure that every modifier is applied to the situation. Players should support the Judge when this happens. Ultimately, it's about the collective story the group is telling--arguments about situational modifiers or precise rules wording sap all the energy from the experience, and can destroy everyone's fun. Conversely, Judges should remember it is a shared narrative experience, and avoid steamrolling player input, as they are part of the shared narrative as well. We discourage argument, regardless of who may be right. If arguments start to build, the Judge is allowed to simply invoke Rule Number One, and players are encouraged to respect it in the interests of keeping the story flowing smoothly. Save rules discussion for the post-game conversation. Second, in keeping with the concept of minimizing rules disputes, players and Judges running a SAGE-ORC table are encouraged to play with No Rulebooks at the Table. This is a surprising assertion, we know. We are asking players to think outside the typical Organized Play box. When a game session is in progress, simply put the books away. Of course the books are still required to be owned following the standard rules, and if a quick check is needed, so be it. Heavily referencing a book during a game, however, just slows down action. Avoid it. As a player, if you're not immediately involved in the action, don't use the time as a chance to pour over your rulebook. Pay attention to the story. As a Judge, don't be afraid to use "gimme a roll" rather than slow play to a crawl with a ten-minute rulebook consultation.
1.2 The Storytelling ExperienceThere has come to be an expectation in the Organized Play environment that every running of a scenario should be as close to the same as the last. This is a deviation from the entire concept of storytelling. For centuries Storytelling has been a shared experience by both the Storyteller and the audience. However, the modern Storyteller is quite different from the storyteller of times past. Because of modern media the audience has been trained to expect a single story that never changes regardless of the telling. We instead encourage the philosophy that each storyteller will tell the story in their own distinct way, working with the characters at the table to generate a unique and fun experience. We encourage the players and judges to embrace this idea and to not be concerned about having a reproducible and consistent experience for every table. That is an unrealistic expectation. For that sort of experience one can instead play a computer game or watch a movie. It is important to remember that this is not a tournament. The term "game" is only loosely applied because there is no winner.
1.3 Required Materials and Campaign DeclarationsCampaign Staff should create an addendum to the SAGE-ORC rules enumerating each Rulebook included in the campaign, along with supplemental caveats. These are the Campaign Declarations. In the Campaign Declarations are two groups of Rulebooks:
Core RulesThese rules are critical to the campaign, and each player or judge must own a copy of these rules. Because of this, the Core Rules list should be kept to a small list.
Supplemental RulesAny supplemental rules can be included along with caveats on how they are included. Players are only required to own supplemental rulebooks when they use rules from them for part of their character.
Rules LimitationsNot all rules will work in a SAGE-ORC campaign. Because of this, rules may be given one of four qualifiers:
1.4 CharactersBecause of the Philosophy of Rule Number One and the concept of "just have fun", ORC has an approach to Character management unique among Organized Play RPG campaigns. ORC Campaigns support both standard character advancement (Signature Characters) and ad-hoc character play (Unlimited Characters).
Signature CharactersA Player can have any number of Signature Characters. Each Signature is tracked with their own Character Journal. Furthermore--to encourage balanced play and to avoid the 'second fiddle' syndrome of lower level characters--when playing at a table, Signature Characters may be played at any level they have reached. For instance, a level-10 Signature Character may be played at level-1 through level-10 (see Section 1.5 Table Level for more information). It is for this reason that a Character Build for each level of a Signature Character should be maintained and available.
Unlimited CharactersA Player can have any number of Unlimited Characters. Unlimited characters do not advance, do not have continuity, nor do they track Experience. They can be created at any level, with any legal character build combination. Because of this Signature Characters receive special certificates that are not provided for Unlimited characters. Unlimited Characters are allowed to use Meta-game Organizations for a single adventure. Prior to the start of an adventure, Unlimited Characters may receive access to a Meta-Org by meeting the Meta-Org requirements and expending the total required Reputation.
Experience Points (XP) and ReputationExperience and Reputation may be gained for playing or running an ORC event, as follows:
1.5 Table Size and Table/Threat/Average-Party LevelAny ORC game may run with 3-6 players per table. However, it is recommended to run with 4-5 players wherever possible. Signature and Unlimited characters bring a new twist to figuring out the table level. Threat Level (TL) or APL are similar concepts depending upon the rules system. For this document we use the term Threat level. In essence: each character can be played at a level lower than the current level, this is the game level. All of the character's game levels must be equal to or +/- one level from the lowest level character at the table. The fully explained rules which apply when calculating the Threat level of a SAGE-ORC game:
1.5 Campaign DocumentationAll Campaign Documentation must be filled out in ink.
Player Identification (SAGE ID)Having a SAGE website Login is required to play any ORC sponsored campaign. Your Website Login is your SAGE ID. Website Logins are free for players. The website login name is recorded on the Character Journal. This website login is the SAME LOGIN as your login for any SAGE sponsored ORC Campaign, and for the older Living Spycraft Campaign.
Character JournalSignature Characters are tracked using a Character Journal. This Journal tracks:
The Character Journal is handed to the judge for review at the start of each game. Character Journals are enumerated, and new ones may be created as a player desires.
Character DossierThis document is custom for each game system. It should be a small 3x5 to half-page sheet summarizing the character high points. This sheet is handed to the judge at the beginning of each game. The high points can include secret skill checks, hitpoints, vitality, initiative, etc.
Character SheetPlayers are required to have a valid completed Character Sheet for their character (Signature or Unlimited), at the described level. If the character is a Signature Character, a copy of each prior level build is also required.
Certificates ("Certs")Certificates -- or "certs" -- represent specific notoriety, favors, accomplishments or other notable things a character earns during play. The specific effect of each cert is described on the Cert. Certs are printed in a playing-card sized area, for ease of tracking by the Players. Certs must be on-hand for characters to receive the benefit described on a cert. When a Cert is received, the Cert Name is recorded in the Certs/Notes section of the Character Journal for the Scenario, and the Judge signs and dates (in ink) the individual Certs handed to each player. Certs may not be traded, and are only usable by the player and/or character to whom they are granted. When a cert is no longer able to be used (it is Finite, etc) it must be Destroyed. Certs can be destroyed by either tearing them up, or by drawing a line in ink through the entire cert (if the player wishes to keep the Cert). There are three types of Certs: Player Certs and Character Certs. Player certs are given to individual players, and may be used by the player at any SAGE-ORC sponsored Campaign. Character Certs are given to specific characters, and may only be used when that character is played. Some certs have special qualities, as follows. These qualities may not apply to all game systems, and only those qualities that apply to a given system need be used.
1.8 On DecorumWhile playing a SAGE game, characters are often tasked with all manner of mayhem. It is vital that no one "cross the line" (especially during convention and in-store games where underage children may be present). Players are expected to conduct themselves honestly and be considerate to the rest of the SAGE community. Everyone should strive to be courteous and avoid gratuitous descriptions of potentially questionable activities (including but not limited to theft and assassination). In most cases, the Judge has all the tools required to suitably chastise a character who is crossing the line -- in the form of warnings and possible exposure penalties. Should a dispute arise that cannot be resolved with a minimum of fuss, however, a member of the campaign staff or local event staff may have to be summoned. Be good to each other, and have fun!
1.9 ComplaintsFor this campaign to function, there must be a degree of honesty and a simple code of trust between players. We would hope that the community can maintain this level of professionalism. However we also understand that there are those who will violate this trust. If anyone (player, coordinator, etc) suspects another of breaking any of the rules, poor gameplay, outright cheating, or even simply of abusing their position, they should submit a description to the Council and the Council will investigate.
2.0 RegionsRegions in the Game World are assigned to Coordinators by the Council. These positions are held for a period of time and may be continued (See Elections above). The purpose of Regions in the campaign is to provide Meta-Game story community. Some campaigns may elect to not use Regions. Gameplay is not restricted by Region, other than event specific Level-4 Scenarios.
2.1 Region GuidelinesThe following guidelines are in place for Regions:
2.2 Meta-Regional EventsMeta-Regional Events are special events where more than one region participates in a unified special event, usually tied to storyline updates. Rules for Meta-Regional events:
3.2 Online PlaySAGE-ORC games may be played using internet chat or any web service, so long as the Judge and all players in each event round agree upon any play modifications and rules revisions demanded by the platform. Following each event round, or series of closely consecutive event rounds, the Judge must send each player an email with the contents of each line of the players' Character Journal. The player copies the contents of the email onto his Character Journal and writes "Online Play" in the Authorization column. He then prints the email and keeps it with his Character Journal for future reference.
3.3 Enforcing the RulesWhen a player is found to be breaking the rules, it should be everyone's first instinct that he's merely misinformed. The Judge and all players should make an effort to help less knowledgeable players understand the rules and learn from their mistakes. However, if this interferes with Rule Number One, the education can wait until the game is over. In the unfortunate event that a player is caught cheating, the Judge should make every effort to discretely resolve the situation at the event, taking the player aside (preferably under the guise of something in-game, like something the character's spotted), and politely correct him. When a player is known to persistently circumvent the rules, one or more of the Judges involved should contact a member of the campaign's staff for assistance (see the Coordinators section). A Judge is permitted to eject chronic troublemakers, but should only do so under the direst circumstances, in which the offending player will ruin the game for everyone if he stays. Any Judge who takes such drastic measures should contact the campaign's staff at the first available opportunity to report the incident.
3.4 ScenariosAll SAGE-ORC scenarios are available for download from the the ORC website. However, some scenarios may be retired from time to time for various reasons. These retired scenarios can still be downloaded, but they are no longer available for official play in the campaign. No XP or Reputation can be gained by playing a retired Scenario. There are four levels of Scenarios from 1-4. Depending upon the Campaign, the level may have a variant name. In Wyrmstone these are Copper, Silver, Gold and Electrum. In SpyMaster these are Alpha, Bravo and Charlie (there is no equivalent to Level 4). Level-1 (Copper / Classification Alpha) Scenarios are those generated by the community, for the community, with no restrictions, and are freely available for download and upload. Level 1 scenarios are also typically not official Campaign Canon, any author can explore any option they wish with a Level-1 Scenario. This avoids a majority of the politics that might occur, where one authors vision of a story may clash with another authors. Level-1 scenarios are much like "fan-fic" style games, where the fan base can explore alternate variations on the story without them ever being officially sanctioned. Through the use of Level-1 scenarios authors are free to explore anything they wish (within the Writers Guidelines), and it is only up to the community to decide if the Author or Scenario is well received or not. Your Mileage May Vary. Level-1 Scenarios do not provide any Certificates. However, Reputation and XP gained from a Level-1 Scenario can be used with Signature Character advancement. Level-2 (Silver / Classification Bravo) Scenarios are those which are approved by the Council, and are freely available. Level-2 scenarios also are approved as canon by Regional Coordinators. Level-2 Scenarios may provide Certificates (and thus access to Restricted Items). Level-3 (Gold / Classification Charlie) Scenarios are similar to Level-2 Scenarios, but typically deal with the major plotlines. Level-3 Scenarios have a nominal per-event cost, with the proceeds going back to the author(s) as royalties and to cover campaign management costs. SAGE Karma Points can also be used to purchase scenarios within the same campaign (running events and helping with the campaign results in SAGE Karma Points for a member). Level-4 (Electrum) Scenarios are a special variation of Level-2 Scenarios. These are restricted to a real-world region for the purpose of promoting local events, such as through Interactives. Level-4 Scenarios may only be produced by a Regional Coordinator for the Player Region they cover, and it may only be played by players when they are physically within that Region (such as at a Convention), or when they are at a cross-region Convention. Level-4 Scenarios need to also focus a majority of their game-time in the same region.
Scenario TagsA scenario's descriptive text follows a particular pattern and contains several useful pieces of information, including the Scenario's Caliber and the campaign qualities in effect for the scenario (at least at the start), as well as a brief teaser. It also includes one or more 'Scenario tags,' which offer an idea of what to expect during the scenario. Scenario tags can indicate that a scenario will be particularly difficult (and most likely somewhat more rewarding). They can hint as to whether a scenario is highly realistic or operates more like an over-the-top summer blockbuster. Scenario tags confer no special rules. They are merely a tool by which players can anticipate and further tailor their Living Spycraft experience. Scenario tags are always listed in alphabetical order and may only apply to one scene of a scenario for which they're listed. Their inclusion always points to a major element of the scenario, however, even if that element is only seen briefly. The available Scenario Tags:
Scenario Release ScheduleSome Level-2+ scenarios may, at the Campaign Council's discretion, have a staggered release schedule. This is to help Conventions and Gamedays provide value to their players, by giving early access to Scenarios at the event, before they are available for general open play.
4.0 Campaign CoordinationEach ORC is managed by a diverse group of volunteers who are always in need of additional assistance. The organization is structured as a small Council which oversees the general direction of the Campaign, and a large group of Coordinators and Authors who assist the Council. There is also a Campaign Supervisor which is typically the sponsoring entity who owns the intellectual property for the Campaign. The Supervisor has ultimate veto rights and the ability to change positions as necessary.
4.1 Campaign CouncilThe Council's responsibility:
4.2 Campaign CoordinatorCoordinators can be responsible for any number of things (buffet style; different Coordinators can cover different scopes):
Becoming a CoordinatorRegions are assigned by the Campaign Council. The Council has a list of allowed and disallowed Regions, but this is primarily a guideline. To become a Regional Coordinator you must create a simple proposal about what you have in mind for the Region, how you can assist the Campaign in the local area (what what you consider this to be), and a little bit about your background. This is sent to the Campaign Council who considers it in the context of all the regions, your locale and background, and makes a decision. Interested parties in other coordinator seats can make their interest known to the council. Providing help as an assistant volunteer with the Campaign and events is always a good way to become known to the Council for future considerations of new positions.
4.3 Election and RatificationCouncil and Coordinator positions are the only ones that may have an Election and Ratification, as anybody can choose to be an Author. Selected Positions are in seat for a term of two years, after which point the position is open again. Selection is handled through online Elections where all players and contributors are invited to participate. Elections are only required when there is more than one candidate for a seat, and if the situation merits the Council may split regions as appropriate so both desired contributors can assist in their own way. Election always happens at the same time each year (target September). Council positions are shifted, half rotate one year the other half the following year (to keep it from being a total turnover in one year). When starting a new ORC campaign or in the event of an unexpected retirement, the term of some members may be longer to setup a stagger period as defined by the Campaign Supervisor. The Campaign Supervisor always has the right to reject any election, and may make appointments if they deem it is necessary.
4.4 Authors and SubmissionsAuthors submit Content, which includes Scenarios (standard Adventures or Live-action) and Worldbook / Gazetteer contributions. The bulk of the workload is handled by the Authors, and they are expected to follow a process and code of conduct for not overstepping what is appropriate.
Worldbook Submission ProcessReady to dive in? Each Campaign is a vast canvas, wide open to expansion by creative authors. However, there is one baseline request which is asked of all authors adding to the World Book:
Level 2-4 Scenario Submission Process and TimelineThis process only applies to Level 2-4 Scenarios! You can publish Level-1 scenarios directly to the website yourself, without using this process! If you are interested in writing a Level-2+ Scenario, please review this entire document and follow the specified process. The Timing described in this is a rough guideline to create a framework. It may be dramatically reduced or stretched out as required by the Campaign Council.
4.5 SAGE Writers Standards
OPEN GAMING LICENSEThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures, characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE: Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. Fantasy Craft RPG Rulebook. Copyright 2009, Crafty Games LLC; Authors: Alex Flagg, Scott Gearin, and Patrick Kapera. Wyrmstone, Revenant Games, Spymaster, En Requiem all Copyright 2009 Revenant Games.
SAGE OPEN GAME CONTENTContent of the SAGE-ORC is under version 1.0a of the Open Game License by permission of Wizards of the Coast. Revenant Games' intention is to provide the SAGE-ORC rules for use by the community with the following provisions. Publishers who wish to use the OGC materials from the SAGE-ORC are encouraged to contact Revenant Games if they have any questions or concerns about reproducing material from SAGe-ORC in other OGL works. Revenant Games would appreciate anyone using the SAGE-ORC to kindly reference Revenant Games as the source of that material within the text of their work, including a link to the Revenant Games website. Open Game Content may only be used under and in accordance with the terms of the OGL version 1.0a as set forth below. DESIGNATION OF PRODUCT IDENTITY: The following items are hereby designated as Product Identity in accordance with section 1(e) of the Open Game License, version 1.0a: Any and all SAGE logos and identifying marks and trade dress, including the names SAGE, ORC and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses, except such elements that is already OGC or is explicitly designated as OGC. The above Product Identity is not Open Game Content. DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation above, remaining portions of the SAGE-ORC are designated as Open Gaming Content. The OGC portions of this publication are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE: Wyrmstone Copyright 2008, Revenant Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. All contents of this release, regardless of designation, are copyrighted year 2008 by Revenant Games. All rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden, except for the purposes of review of use consistent with the limited license above.
|Copyright © ;|